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Comments and thoughts?
I'm not a pro photographer. I'm also not a prolific photographer.
Many people learn best by experience. I'm sure some of you
out there have some tips on how to improve your photography.
I'd also like this piece to be an evolving piece, becoming
better at helping as time goes on.
With that in mind, if you know some tips that could help
beginning photographers make their shots better, either on
the shooting side or the digital editing side, or if you just
have some comments about some of the ideas I posted here,
I would appreciate some e-mail. You can send them to me at
jnishi@i360.com, and
I may post your hints with a future update.
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(Note: I don't write this
claiming to be a professional or an expert of any sort. Quite
to the contrary, I'm very much an amateur and far from the
professional end of the spectrum. However, most of what I
say here are tips that many photographers will tell you to
do to help your shots and tips that are simply common sense.
I recommend that you at least take a look at them and perhaps
try a few of them the next time you go picture shooting. You
may find yourself improving a lot just by taking a few simple
steps.
Also note that I write this with the viewpoint of shooting
with a digital camera. Many of the tips do apply to regular
film shooters, but much of what I do say is meant with digital
cameras in mind. If you shoot with film, however, you should
still take those tips that apply to you to heart.)
"Hey, do you remember cosplayer X at convention Y?"
"Of course I do! I have a picture of him."
Cosplay pictures help to keep alive the memory of anime conventions
gone by. Of course, the mission of anyone taking a photograph
is to capture a moment in time, a memory. With that in mind,
I write this to help you budding photographers, as well as
the casual camera user, to make your cosplay shots just a
bit better.
Many times, photographs just don't come out the way you expect.
This problem especially befalls many casual picture takers
now, since the rise of relatively inexpensive digital cameras.
However, without the benefit of a professional photo lab to
process out some defects of pictures, many digital camera
users may be frustrated at the somewhat poor quality of some
or many of the photographs they take. Film camera users also
suffer on occasion with pictures that come out blurry, under/overexposed,
or perhaps just badly timed/posed/set up (though they suffer
less frequently from color problems, thanks to labs that can
handle such problems).
Most of us aren't professional photographers. However, while
most of us will accept what comes out of the camera, many
still feel that there's always room to improve the pictures
for the album.
Well, I'm here to help, even if only a little bit. While
perhaps taking perfect photographs is an art, taking decent
photographs is far from rocket science. As a matter of fact,
learning just a few simple tips can help improve a large number
of pictures, whether they are of cosplayers, or of something
else.
Part one of this two-part series takes a look at what you
can do as an amateur photographer to improve the shot you
take. Part two will cover what you can do as an amateur digital
touchup artist to adjust the shots you've taken. |
Sidebar: Examples
Because it might be a bit hard to understand some of the
points I make in the article without visual examples, I will
provide here some images to demonstrate the points I've made
to the right. It should be noted that the images I am about
to show have only been edited for size, color, and contrast,
unless explicitly stated otherwise. Also note that you can
click the image to view a larger copy in a new window, or
click the title to read the relevant paragraph for the image:
Ex. 1: Error in composition
of image. Note that even though it's only a small amount,
I still accidentally cut off the top part of Kodachi's weapon.
However, if I had been more careful, I would have wanted to
take the whole weapon, with the end intact.
Ex
2: Proper distance for shooting. I
took this shot using no zoom within my camera. The camera
was set to the widest angle setting, meaning that I was zoomed
out as far as I can go. Note that I've filled Asuka and Shinji
within the entire frame. Shooting this close helps prevent
blur.
Ex
3: Steadying your shot (steady shot).
Note that this shot is a 640x480 crop 1:1 from the camera
(1 pixel from here is 1 pixel from the camera - i just pulled
a small sample from the camera), instead of a resize. Do you
notice that Naru is still relatively sharp, even though I
was using zoom and no flash at night to a lit stage? That's
because I was steadying the shot using a tripod. If you don't
have a tripod, either get in closer and use less zoom, a flash,
or something to help steady your shots.
Ex
3a: Steadying your shot (blurred shot).
Note that this is again a 640x480 1:1 crop from my camera.
Note that Nabeshin is very blurry. This is mainly because
I didn't steady my hand in taking the shot (it was a rushed
shot - it wasn't because the Nabeshin was moving - he wasn't).
However, in this case, I lucked out because the effect sort
of works. However, I still would have preferred a steadier
shot. The motion blur here was unintentional.
Ex
4: Judicious use of flash. This is
a resized crop from my camera. Note that while details in
the wing have been washed out a bit because of a flash, the
shadows on Akiyume's face that should be there are significantly
lightened. Consider the fact that if I hadn't used the flash,
the darker part of her face should have been quite a bit closer
to the people walking in back. Even though it's light out,
and I could get a shot without a flash, the flash helped a
lot.
Ex
4a: Judicious use of flash. While
it would have required getting in closer, a flash would definitely
have helped here. Note the harshness of the shadows on the
faces of all 3 cosplayers. A flash would soften those shadows
and reveal the details within them.
Ex
4b: Judicious use of flash. In this
shooting situation, I was sufficiently close to the stage
to use flash (it was borderline though). However, because
the flash would have washed out colors and because the stage
lights were sufficient to light up Kanna, I opted instead
to use natural light. The results look more correct color-wise
(this is how the image came out of the camera, with only a
resize applied - no color or contrast correction).
Ex
4c: Judicious use of flash. Note:
resize only. In this case, I tried to take a flash shot of
the stage. Bad move. Because of the distance, the flash got
the audience, but not the stage. As a result, I've underexposed
the stage for the shot, and there's a color shift because
the white balance for my camera chooses the flash subjects
for white. Don't waste your time shooting flash if you can't
hit the subjects. A standard shot without flash would have
been fine here, though it may have been subject to some bluriness.
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[ improving the shots you take ]
The following are some simple tips you can use to make some
of your cosplayer shots better.
·
Make sure to set up and compose your shot the way you want
(example). You should ask yourself
what details of the cosplayer you want to shoot. For example,
you may want to get the full outfit if the costume is incredibly
intricate, or perhaps you might want to just shoot the upper
torso if the details you need are there (especially if you
are trying to focus on the face - an upper torso only shot
can be perfect). Remember to just take a moment and actually
look at the shot you're taking. Simple things like making
sure that the sun or strong lighting isn't directly behind
the cosplayer (causing a silhouette), that you aren't cutting
off certain details that should be in the shot, that you aren't
adding too much extraneous matter (like onlookers) into your
shot, and that you're shooting the appropriate angle for the
pose can all help make a shot look much better.
·
Get in as physically close as you can (example).
If your camera has a zoom, try to avoid being tightly zoomed
in if you can. Instead, just get a bit closer to the cosplayer.
The idea is that your hand (if you are hand-holding a camera)
is inherently unstable, and your hand will always shake at
least a bit. The shake is exaggerated when you use zoom. Also,
when you use zoom, the camera lens also potentially has to
slow down. This acts as a double whammy that causes pictures
to have a blur to them if it has to be shot at too slow a
speed for your hand. Therefore, keep zoom to a relative minimum
when shooting cosplayers portrait style, though perhaps above
the absolute minimum (if you are using a lens with a strong
wide-angle - such as for a landscape shot). If you are using
a 35mm camera, a 50mm zoom should be fine. Digital users can
try to find an equivalent, though presuming no landscape shooting,
as wide as possible.
· For digital camera users, try to shoot at the
highest resolution possible. After all, storage is cheap
but missing pictures because they did not come out well can
be expensive. Therefore, shoot as high a resolution as you
reasonably can. This also applies to quality settings (if
your camera can do multiple levels of compression on the images,
minimize it). As long as you are getting a reasonable number
of shots for the storage media you have, shoot as high a resolution
a shot as you can. It can help later when you do digital processing
and decide that you need to crop, and remember that it's always
easier to size a picture down than to make it larger. Remember
that you want 150 pixels/inch (150 DPI) at minimum if you
want to print, so shooting a high resolution is the only way
if you want large prints to look good. When I shoot with my
DSC-F707, I will shoot general cosplayer portraits at 2048x1536
or larger if possible (the max I can do is 2560x1920). This
gives me sufficient detail to do a good 8x10, or an okay 11x14
print.
· Know your camera as much as you reasonably can,
its features, strengths, and limitations. While there's
no way that most people can be expected to learn and remember
the features of most complex cameras, most users can at least
learn the basic features of such cameras, and can learn most/all
of the features of a simple camera. Since knowing these features
can help make your shot better at camera-time, it is incredibly
helpful to learn them. Knowing things like white balancing,
red-eye reduction, how to manually adjust film exposure, etc.,
can all help you to improve the quality of your shot. More
importantly, know what your camera can't do (flash range,
what picture will be taken versus what you see in the viewfinder/LCD,
etc.) so that you can compensate.
· Steady
your shot (example | example
2). Want to stop blurry cosplayers? Then make sure
you hold the camera still. To this end, make sure you hold
the camera with both hands close to you, and keep your arms
close in to your body if you are trying to hand hold the camera.
Don't try holding the camera straight out in front of you,
arms outstretched, unless you have nerves of steel. To help
freeze your shot, either get more ambient light on your subject
or use a flash to freeze action. If at all possible, use a
sturdy object (like a wall) as a prop for your camera or arm
to steady. If you still can't hold your camera steady enough
to get a still shot, then you might want to consider using
a tripod/monopod to steady the camera. Also, if you are trying
to shoot an action shot (versus a cosplayer portrait), it
obviously helps to shoot them when they aren't moving, unless
a motion blur is the desired effect.
· Know when
it is best to use a flash and when it is best to avoid it
(example | example
2 | example 3 | example
4). Obviously, if you don't have enough ambient light
on a cosplayer, you'll need to use a flash. However, keep
aware of what is sufficient ambient light, and don't use a
flash unnecessarily in darkness when there's enough lighting
to take a picture. Flashes tend to wash out colors. The minimal
flash use applies doubly if the cosplayer is outside the range
of the flash (such as a stage performance during a masquerade,
when they are usually well outside the range of shooting)
- if you can't hit them with a flash, don't waste your time.
Also remember that in taking a picture at night that the only
thing you usually need lit is the subject of shooting (the
cosplayer), and the background could go relatively black without
problems. While shooting without flash may cause your shots
to be potentially blurrier, you'll appreciate it if you can
get away without a flash when the colors are more true to
life.
On the other hand, consider using a flash
at times when you would normally not do so when shooting portraits
of cosplayers. When using a flash on a subject that might
be standing in a shadier area, the flash can act to fill in
the shadows naturally produced by the ambient light. This
leads to a less harsh shadow on subjects, and can usually
result in making the subject look younger than they might
look in real life. The ambient light is usually still stronger
than the flash, so the colors should be alright. Try it.
· Finally, remember Sturgeon's Law: "90% of
everything is crap". As harsh as that sounds, the
statement is fairly true and leads to a reasonable conclusion.
If you go shooting with the assumption that most of the shots
that you are going to take are not going to come out too good,
you are more likely to simply compensate by taking more shots.
The logic is simple: just shoot as many shots as you reasonably
can. For cosplayers, this means that if you can get enough
time to shoot two shots, then shoot two shots, preferably
with different angles or different poses. This way, you can
make up for the various problems that may come up when you
shoot pictures. I'm usually happy getting 10% of my shots
to come out reasonably good (that's like getting 4 good shots
out of a 36 exposure roll).
This paradigm of shooting should be less of a problem to
digital picture shooters than it is to film shooters, since
digital picture shooters can always review the shots they
took and remove the obviously bad shots. However, for serious
digital photographers, don't forget to bring spare storage
media. For film shooters, a photographer friend once told
me that you should anticipate the number of rolls of film
you think you'll need, and then multiply the number by 4 to
get the number of rolls of film you should bring. While my
wallet has refused to bear out the numbers, experience has
told me that his logic is sound. At the very least, it is
sensible to use a multiplier of 1.5 or 2. After all, buying
film on-site can really hurt where it counts: the wallet,
and missing good shots because you ran out of film hurts even
more. Processing so many rolls of film could cost a lot of
money, but the end results usually can justify the cost.
I hope that at least a few of these tips help you to improve
your pictures from the get go. In part
two of this series, I'll talk about what do when your
shots need some help.
jason |