With last year's demise of Neo-Geo/SNK and the even greater loss
of the King of Fighters chain, who knew that another would soon
follow in its footsteps? I am, of course, referring to the recent
loss of Sega from the console/hardware wars. From its humble beginnings
battling it out with gaming giant that is Nintendo to its recent
announcements of converting to a pure content provider, Sega has
kept people guessing.
Back in the early eighties when all we had and all we knew were
8-bit machines capable of some-odd 256 simultaneous colors, we only
had three systems to chose from. Atari, which quickly died a horrible
death, was massively overtaken by Nintendo's NES (Ironically, Atari
had the opportunity to distribute Nintendo's machine, only to turn
it down just as quickly as it was proposed). Nintendo's Entertainment
System (Famicom in Japan), was basically a machine strung together
by bits and pieces of computer parts. . . but it took the video
gaming world by storm. Sega's master system (although a great machine)
was barely a blip on the radar at the time. A battle quickly ensued
with Nintendo and Sega fighting it out with clever marketing gimmicks,
fancy graphics and, of course, games. Terms like "Blast processing"
or "Why go to the next level. . . when you can go light years
beyond" became slogans hurled by partisans in a war we thought
eternal.
Sega had an uphill battle to fight with the Master System, but
by the time they released the Sega Genesis, Sega was no longer just
some "other" company. They captured almost half of the
market from Nintendo (North America) and fueled a war that would
last for nearly two decades. With the help of Electronic Arts, which
exclusively developed titles for Sega, they slowly gained a name
for themselves. Other opponents entered the arena, but their over-priced
set-top boxes were quickly shot down in favor of the more game-oriented
cost-effective consoles. Jaguar came and went, Turbo-Grafix 16,
3DO, Neo-Geo, and even Phillips CD-I joined the fray, but only Sega
and Nintendo remained standing.
One of the major reasons that Sega succeeded against Nintendo in
the second console generation was not only because they had a more
powerful machine then the NES, but also because they had an answer
to Nintendo's already widely-known Mario. Designed by Yuji Naka,
Sonic the Hedgehog was that sort of cool rebellious mascot -- an
opposition to Mario's chubby quirkiness. A platform based on speed,
it was the ultimate teenage representative. at least at the time
I would have thought so. ^_~ In any case, it brought a new dimension
the standard set by Miyamoto and his Mario series. In the end, Sega
lost out to Nintendo in the 16-bit generation by a slim margin,
but I wouldn't exactly consider capturing almost half of your competitor's
North American market share 'failing', either.
Concerning Sega's Genesis, a common misconception is that Sega
lost the 16-bit wars due to a multitude of confusing major add-ons.
While it was true that they did release a few peripherals, there
were in fact only two major ones, the Sega CD and the 32x. In fact,
the Sega CD sold quite well. What kept it from becoming a major
success was the absence of AAA quality titles and Sega's lack of
consistent support.
With the 16-bit era well on in its 4-year reign, rumors of Sega's
next machine and even Sony's venture into the video game market
were legion. Nintendo was enjoying a huge success with the SNES,
and the 32-bit generation was about to commence. Nintendo had plans
for a CD add-on much like the Sega's CD, and had a joint venture
with Sony to develop the new format. However, Nintendo quickly fell
out of agreement with Sony, making the excuse of its previous contractual
obligations with the Phillips CD-I.
Sony decided to take the bull by the horns and develop its own
console, later referred to in code as the "PSX". Word
got around that when Sony revealed its new machine it would boast
revolutionary new 3D graphics, whereas previous consoles only provided
2 Dimensions. Sega, unprepared for this sudden change, was nearing
the end-process of developing a new console geared towards providing
the best 2d games, despite the fact that they were one of the first
to display fully useable 3d technology in their Virtua arcade series'.
As a last resort they added an extra Hitachi chip for that extra
power boost, which eventually proved to be one of the major factors
in the Saturn's downfall because of its programmability issues.
Nintendo, on the other hand (and quiet as ever), comfortably watched
as Sega and Sony fought out the PR battle, whilst only a few leaks
of information concerning their new Ultra 64 console surfaced occasionally.
When Nintendo finally released details of its new machine, Sega
and Sony had already been battling it for almost 2 years. Nintendo's
decision to stay with the cartridge format proved to be the major
reason as to why they lost Square. Squaresoft had originally been
anticipating Nintendo's SNES CD add-on, but with the cartridge format
still assuming priority, it was time for them to move on to bigger
media. Sega and Sony were pretty much even with market share at
the time, but with Squaresoft's final decision to support Sony's
Playstation, Sony finally gained a huge following in Japan. Sega
slowly drifted away until they cut off support for the console a
bit sooner than loyalists would have hoped for. Surely this was
a sign of things to come for Sega, but definitely not the last of
their presence.
Enter the Next Generation
With Sega quickly dropping support for the Saturn, it was finally
time for them to move on to bigger and better things. Enter the
Dreamcast. A slick, easy to develop for console that provided state-of-the-art
graphics tile-based rendering uber machine. Boasting the largest
selection of games at launch of its time, Sega was finally on the
path to redemption. Hardcore gamers would argue that it wasn't about
the graphics that a console could pump out (which the Dreamcast
could surely provide) but it was the games it provided that made
it such a great console. With titles like Shenmue, Test Drive Le
Mans, Sonic Adventure, Crazy Taxi, Soul Calibur, Phantasy Star Online,
Samba de Amigo, Space Channel 5, Jet Grind Radio and many others,
the Dreamcast certainly provided that great mix of high quality
gaming bliss. Also notable is having been the first (and so far
only) console to provide a built-in modem (incredible lag-free games
on a 56k modem too!).
Despite all this, Sega's 4-year long debt kept it from going any
further. Approximately 2 1/2 years after its launch, Sega met with
insurmountable losses. Canceling all future production of the Dreamcast
hardware (and perhaps even the rumored Dreamcast-on-a-chip as well),
Sega finally decided to do what most analysts had suggested for
years, become a 3rd party and make up lost revenue by providing
games for a larger audience. Or, in other words, provide exclusive
content for its competitors.
This is not to say that all Dreamcast production will be put on
hold immediately, Sega still plans on releasing about 70 more titles
before slowly fizzling out on focusing on other projects. Currently
Sega has plans to release games for Sony and Xbox; yet rumor has
it that (in conjunction with Nintendo), an online RPG in the vein
of the Sonic and Mario universe will be produced. Sega and Nintendo
will be together.
So what are we left with? A bitter taste, to be sure, but there
may yet be hope. Perhaps a moment of silence is in order for the
company that managed to kick and scream its way down that gaming
aisle with Nintendo. . . always fashionably, of course. But with
Sega semi-out-of-the-picture, one can only imagine how the next-generation
war will be. With Sega developing on all fronts, who will be crowned
leader? Whatever the case, despite the fact that they have left
the hardware race, Sega will never be forgotten. Sega still will
be providing great games, and where there are great games, there
are profits to be had.
Thank you, Sega. . . here's to hoping your future is a prosperous
one indeed.
aldo with help and additions by adam
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