the venue.
the most amazing i've ever seen. a veritable temple of sony-worship.
playstation @ metreon, san francisco, ca.
they roped off a section of demo consoles, four on a side. eight
people could play at once around a counter shaped like an ellipse
cut in half. the entire place was a madness of lights, cameras,
and people in ff9 shirts. black for staff, orange for gamers.
the first hundred people got a bag with a t-shirt, 3 gaming magazines,
and the complete FF VIII soundtrack. i was maybe number 33, after
nearly two hours of being in line. it was okay. at the end of our
session, they had us put on our new bright-orange t-shirts and wave
for the cameras.
not as large a crowd as there might have been. almost certainly
not so many as square predicted. still huge.
a lot of them had played the game through already. most of those
couldn't read japanese. otaku are scary. dedicated, though. some
had played every final fantasy released in either the u.s. or japan,
for every platform. i hadn't even known that they made final fantasy
for the game boy, much less three of them!
nice people. informative people. scary, but only as regarded the
object of their obsession.
i am not a gaming otaku. what they said. . . i thought i could
understand it, but i knew i would never see clearly what they meant.
i suffered from some deafness that kept me from perceiving the world
they moved in with complete freedom.
5-minute game demo. they meant it. after 5 minutes they gave us
our bags, filmed us waving, and motioned the next group in. i'm
not very good at games. . . i'm afraid i wasted a lot of time walking
around and figuring out the buttons. it looked pretty good, i confess.
i said it looked, graphically, like the culmination of rpgs for
the playstation. i also said that i'd said that before, and that
i had next to no idea what i was talking about. ask someone competent.
it played well. square seems to be learning the ideal interface
by experimenting with every final fantasy game. the learning curve
for basic controls is next to nil, at least judging by my 5 minutes.
and so. . .
it was an event. a final fantasy event. i felt that i had been
asleep while square evolved into something beyond belief, beyond
traditional ideas of meaning. it just is, now. squaresoft is a conglomeration
of so many different varieties of skill and so many distinct approaches
to the rpg that their every action affects gamers just as microsoft
affects windows users.
they are a rare company, what in the old days would have been called
a category-killer. first they took the genre of rpgs and made it
their own, and now they seem determined to change the genre beyond
recognition. there's an element of nobility in it, a nobility that
reflects the best in final fantasy characters. sometimes i wonder
whether square, in making squall realise that he needed the help
of his companions, was making a subtle joke.
and remember another joke, less subtle. . . ?
the world is square.
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